Assault
The Defender jumps to a target location, dealing damage upon landing and using a taunt to force all damaged enemies to target them.
The Defender jumps Value unavailable metres to a target location and in Value unavailable metres radius deals Value unavailable = [(Value unavailable) + (Value unavailable)Attack Power] physical damage, taunting all damaged enemies to attack them for Value unavailable seconds.
Weapon Specialisation Bonus +0.2 seconds to taunt duration.
Additional 10% of Attack Power is consumed along with your base Mana.