Shield Throw
The Defender throws their shield at a target within a 4m radius. When the shield hits the target, it bounces back to the Defender.
If the skill shot misses, the Defender loses the shield's Armour bonus and must pick up the shield by running over it.
The Defender throws their shield at a target within a Value unavailable metre radius. When the shield hits the target, it bounces back to the Defender, dealing Value unavailable = [(Value unavailable) + (Value unavailable)Attack Power + (Value unavailable)Armour] physical damage and stunning the target for Value unavailable seconds.
Weapon Specialisation Bonus +0.15 seconds to stun duration.
If the shield hits the target, reduce Shield Throw's cooldown by 30%, upon returning or picking up the shield. If the skill shot misses, the Defender loses the shield's Armour bonus and must pick up the shield by running over it. The ability generates a significant amount of aggro.
Additional 10% of Attack Power is consumed along with your base Mana.