Charge
The champion performs a dash into the chosen area and deals physical damage in an area in front of them.
The champion performs a dash into the chosen area and deals Value unavailable = [Value unavailable + Value unavailable Attack Power] physical damage in the area in front of them. Enemies hit along the path of the dash also take 50% of the damage.
Weapon Specialisation Bonus +0.2 to dash distance.
Mana cost is increased by 10% of your Attack Power.