Effects
| Name | Details | Duration | Max stacks |
|---|---|---|---|
Magical Crit Chance is increased by Value unavailable | 300 secs | – | |
Attack speed is increased by Value unavailable | – | – | |
Attack speed cap removed. | 3 secs | – | |
Move Speed is increased by Value unavailable | 15 secs | – | |
For each target hit by the ability, the next attack of the Destroyer increases by Value unavailable. | 5 secs | 4 | |
Reduces Armour/Resistance by 10% every 1 second | 10 secs | – | |
Value unavailable is decreased by Value unavailable. | 2 secs | – | |
Deals Value unavailable damage and corrupts armour every 0.5 seconds | 10 secs | – | |
At 5 charges will give you magical shield. | – | 5 | |
Armour is increased by Value unavailable | 5 secs | 20 | |
| Active Defence | Active Defence is cooling down. | 10 secs | – |
Each physical damage taken increases hero's armour. | 20 secs | – | |
Heal Value unavailable every 1 second. | 8 secs | – | |
Health Regeneration is temporary increased by Value unavailable. | 60 secs | – | |
Movement speed is Increased by 20% | 5 secs | – | |
| Adrenal Surge | Adrenal Surge is cooling down. | 20 secs | – |
Attack speed is increased by Value unavailable | 300 secs | – | |
Attack speed is increased by Value unavailable | 300 secs | – | |
Damage is increased by Value unavailable | 10 secs | 1 | |
Value unavailable is increased by Value unavailable. | 20 secs | – | |
Attack speed is increased by Value unavailable | 600 secs | – | |
Attack speed is increased by Value unavailable | 300 secs | – | |
Damage is increased by Value unavailable. | 8 secs | – | |
Absorb Value unavailable damage. | 10 secs | – | |
Next ability damage and healing is increased by Value unavailable. | 5 secs | 5 | |
| Aether Guard | Aether Guard is cooling down. | 10 secs | – |
Absorb Value unavailable damage. | 3 secs | – | |
[15% / 17% / 19% / 21% / 25%] of incoming damage is redirected to Mana instead of Health | – | – | |
When the mob dies, it deals MagicDamage equal to 40% of its maximum Health up to 2 targets located more than 5 metres away. | – | – | |
Every fifth attack will deal additional damage and slow the target. | 8 secs | 5 | |
| Alchemical Berserk | When taking damage, there is a 5% chance the player enters a berserk state due to a surge of adrenaline — the player is silenced for Value unavailable seconds and gains +50% Attack Speed with no attack speed cap. | – | – |
| Alchemical Berserk | When taking damage, there is a 5% chance the player enters a berserk state due to a surge of adrenaline — the player is silenced for Value unavailable seconds and gains +100% Attack Speed with no attack speed cap. | – | – |
| Alchemical Berserk | When taking damage, there is a 5% chance the player enters a Berserk state due to a surge of adrenaline — the player is silenced Value unavailable seconds and gains +100% Attack Speed with no attack speed cap. Cooldown 3 minutes. | – | – |
| Alchemical Berserk | The player is silenced. | 5 secs | – |
| Alchemical Berserk | The player is silenced. | 5 secs | – |
The player is silenced. | 10 secs | – | |
When taking damage, there is a 5% chance the player enters a berserk state. | 300 secs | – | |
When taking damage, there is a 5% chance the player enters a berserk state. | 300 secs | – | |
When taking damage, there is a 5% chance the player enters a berserk state. | 300 secs | – | |
Vampirism is increased by Value unavailable. | 600 secs | – | |
Magical Crit Chance is increased by Value unavailable. | 180 secs | – | |
Magical Crit Chance is increased by Value unavailable. | – | – | |
Magical Crit Chance is increased by Value unavailable. | 180 secs | – | |
Incoming damage is increased by [7% / 9% / 11% / 13% / 15%] | 5 secs | – | |
Wooden Deer takes no damage. | – | – | |
Value unavailable is increased by Value unavailable. | 20 secs | – | |
Movement is improved. | 5 secs | – | |
Vamp efficiency is decreased by Value unavailable | 3 secs | – | |
Incoming healing is decreased by Value unavailable | 3 secs | – | |
Movement speed is increased by Value unavailable | 2 secs | – |