Call of the Wild
The shaman summons a wolf. There is a strong spiritual connection between the wolf and the shaman. The attack power, attack speed, health, armour, and magical resistance of the wolf are 50% of the shaman's stats. If the wolf dies, the shaman loses 15% of his health.
- Direction to the enemy: The wolf attacks the designated target, and every 5th attack deals additional magical damage.
- Direction to the shaman: The wolf returns to the shaman.
- Direction to the wolf: The shaman casts a channelling spell and transfers a portion of his health to the wolf during 5 seconds. Every second shaman loses 1% health, and in return, the wolf gains 3% health.
- Direction to the position: The wolf runs to the specified place and stays there. If the shaman moves beyond a 20-metre radius, the wolf returns to the shaman.
The shaman summons a wolf. There is a strong spiritual connection between the wolf and the shaman. The Attack Power, Attack Speed, Health, Armour, and Resist of the wolf are 50% of the shaman's stats. If the wolf dies, the shaman loses 30% of his current health.
The Wolf gains stacks of Elemental Mastery with each hit. At 4 stacks, instead of an auto-attack, the wolf will use a paw strike empowered by the Shaman's element.
Fire Element: The paw strike creates an explosion at the point of impact, dealing Value unavailable = [Value unavailable + (Value unavailable)Spell Power] magic damage and leaving a burning zone for 3 seconds.
Water Element: The paw strike creates a healing explosion at the point of impact, healing all party members for Value unavailable = [Value unavailable + (Value unavailable)Heal and Shield Power ] HP within the area.
Earth Element: The paw strike creates an explosion at the point of impact, dealing Value unavailable = [Value unavailable + (Value unavailable)Attack Power] physical damage and slowing enemies.
Mana cost is increased by 10% of your Spell Power.