C

Nuts for the Stew

Take the batteries and put them in the generators around camp, then turn on the main transformer.

Experience
2,880
Gold
3,000
Weapon experience
490

Objectives

  1. 1.

    Return to Oakley "Dusty" Fenn

  2. 2.

    Start the main transformer

JOURNAL

Fenwick "Fen" Harrow
Westwind Woods, Sawmill Workers yard.

Take the batteries and put them in the generators around camp, then turn on the main transformer.

Notes

Get those generators up and running with those batteries... then uh... crap... Oh yeah... stop and see Dusty.

Dialogue

NPC

Can't remember what you're saying no to, but it's fine!

NPC

Changed your mind already? Happens to me all the time!

NPC

Anyway, mate, Grommuk was actually just asking about you...

NPC

Thank you, mate. Hopefully, Grommuk doesn't try to mess with those generators.

NPC

Take the batteries over there and put them in the generators. After those are powered up, come back and turn on the main transformer.

NPC

Surely, this will get the sawmill back on track. I just hope Grommuk doesn't try doing anything to the generators...

NPC

Oh, wow, look at that power output!

NPC

Great mate... get those generators and transformer up and running and stop by Oakley "Dusty" Fenn, he'll be glad to hear the news.

NPC

Weird, right?

NPC

Decline what, again? Oh, wait, I remember now. It's alright.

NPC

Whoa, hey there! Didn't expect you.

NPC

Might be safer for you with Grommuk that way.

NPC

These batteries will actually end up being very useful. On the west side of camp there are three generators that could use these.

Rewards

Experience
2,880
Gold
3,000
Weapon experience
490

Guaranteed

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Frequently asked questions