Inferno Arrow
If the ability immobilises an opponent, the skill can be reused within the next 5 seconds - the Ranger charges up a fiery arrow in the specified direction for 0.4 seconds. Range of this arrow is affected by the charging time - from min 4 metres up to 12 max. The Ranger can hold the shot for up to 1 second after the ability is fully charged. The arrow deals Value unavailable physical damage = [([110% / 120% / 140%])Attack Power] on initial hit. On impact, it explodes in a fiery cone behind the target dealing Value unavailable = [Value unavailable + (Value unavailable)Spell Power] magic damage.
Mana cost is increased by 10% of your Spell Power.
Scales from Net Shot ability Level.
- Rank
- 1
- Cost
- 1