C

Effects

NameDetailsDurationMax stacks
Absurd Pills

Magical Crit Chance is increased by Value unavailable

300 secs–
Accelerated Assault

Attack speed is increased by Value unavailable

––
Accelerated Assault

Attack speed cap removed.

3 secs–
Acceleration

Move Speed is increased by Value unavailable

15 secs–
Accumulating Power

For each target hit by the ability, the next attack of the Destroyer increases by Value unavailable.

5 secs4
Acid Arrow

Reduces Armor/Resistance by 10% every 1 second

10 secs–
Acid pool

Value unavailable is decreased by Value unavailable.

2 secs–
Acidic Gel

Deals Value unavailable damage and corrupts armor every 0.5 second

10 secs–
Active Defence

At 5 charges will give you magical shield.

–5
Active Defence

Armour is increased by Value unavailable
Resist is increased by Value unavailable

5 secs20
Active Defence

Active Defence is cooling down.

10 secs–
Adaptive armour

Each physical damage taken increases hero's armor.

20 secs–
Adaptive Skin

Heal Value unavailable every 1 second.

8 secs–
Additional regeneration

Health Regeneration is temporary increased by Value unavailable.

60 secs–
Adrenal Surge

Movement speed is Increased by 20%
Health Regeneration is Increased by 100%

5 secs–
Adrenal Surge

Adrenal Surge is cooling down.

20 secs–
Adrenaline Double Dose

Attack speed is increased by Value unavailable

300 secs–
Adrenaline Overdose

Attack speed is increased by Value unavailable

300 secs–
Adrenaline Rush

Damage is increased by Value unavailable

10 secs1
Adrenaline Rushroll

Value unavailable is increased by Value unavailable.

20 secs–
Adrenaline Rushroll

Attack speed is increased by Value unavailable

600 secs–
Adrenaline shot

Attack speed is increased by Value unavailable

300 secs–
Adrenaline Surge

Damage is increased by Value unavailable.

8 secs–
Aegis Retribution

Absorb Value unavailable damage.

10 secs–
Aegis Vigor

Next ability damage and healing is increased by Value unavailable.

5 secs5
Aether Guard

Aether Guard is cooling down.

10 secs–
Aether Guard

Absorb Value unavailable damage.

3 secs–
Aetheric Redirection

[15% / 17% / 19% / 21% / 25%] of incoming damage is redirected to Mana instead of Health

––
Aimed

When the mob dies, it deals MagicDamage equal to 40% of its maximum Health up to 2 targets located more than 5 metres away.

––
Aimed shot

Every fifth attack will deal additional damage and slow the target.

8 secs5
Alchemical Berserk

When taking damage, there is a 5% chance the player enters a berserk state due to a surge of adrenaline — the player is silenced for Value unavailable seconds and gains +50% Attack Speed with no attack speed cap.

––
Alchemical Berserk

When taking damage, there is a 5% chance the player enters a berserk state due to a surge of adrenaline — the player is silenced for Value unavailable seconds and gains +100% Attack Speed with no attack speed cap.

––
Alchemical Berserk

When taking damage, there is a 5% chance the player enters a Berserk state due to a surge of adrenaline — the player is silenced Value unavailable seconds and gains +100% Attack Speed with no attack speed cap. Cooldown 3 minutes.

––
Alchemical Berserk

The player is silenced.
Attack speed is increased by 50%.

5 secs–
Alchemical Berserk

The player is silenced.
Attack speed is increased by 100%.

5 secs–
Alchemical Berserk

The player is silenced.
Attack speed is increased by 100%.

10 secs–
Alchemical Berserk

When taking damage, there is a 5% chance the player enters a berserk state.

300 secs–
Alchemical Berserk

When taking damage, there is a 5% chance the player enters a berserk state.

300 secs–
Alchemical Berserk

When taking damage, there is a 5% chance the player enters a berserk state.

300 secs–
Alpha's Fangs

Vampirism is increased by Value unavailable.

600 secs–
Alpha’s Predation

Magical Crit Chance is increased by Value unavailable.
Physical Crit Chance is increased by Value unavailable.
Magic Crit Power is increased by Value unavailable(adaptive).
Critical strikes restore 15% of the damage dealt.

180 secs–
Alpha’s Predation

Magical Crit Chance is increased by Value unavailable.
Physical Crit Chance is increased by Value unavailable.
Crit Power is increased by Value unavailable(adaptive).
Critical strikes restore 15% of the damage dealt.

––
Alpha’s Predation

Magical Crit Chance is increased by Value unavailable.
Physical Crit Chance is increased by Value unavailable.
Physical Crit Power is increased by Value unavailable(adaptive).
Critical strikes restore 15% of the damage dealt.

180 secs–
Amplify Weakness

Incoming damage is increased by [7% / 9% / 11% / 13% / 15%]

5 secs–
Ancient Blessing

Wooden Deer takes no damage.

––
Animal Carcass

Value unavailable is increased by Value unavailable.

20 secs–
Annoying target

Movement is improved.

5 secs–
Anti-heal

Vamp efficiency is decreased by Value unavailable
Healthregeneration is decreased by Value unavailable

3 secs–
Anti-Heal

Incoming heal is decreased by Value unavailable
Incoming shields are decreased by Value unavailable

3 secs–
ar1v2

Movement speed is increased by Value unavailable

2 secs–