Blood Resonance:
Taking magic ability damage (excluding DoTs) grants a charge.
At 3 charges, the next ability deals an additional Value unavailable PhysicalDamage = [70 + 60% Attack Power] and applies a bleed for Value unavailable PhysicalDamage = [70 + 60% Attack Power].
Ranks
| Rank | Cost | Related |
|---|---|---|
| 1 | 1 |