Mine Throw
The Infiltrator throws a mine that explodes on impact, dealing physical damage, slowing in explosion zone, and applying a bleed DOT for 3 seconds.
If it lands without hitting an enemy, it activates after 1 second, becoming invisible for 30 seconds.
An active mine detonates when an enemy enters a 1-meter radius, dealing the initial damage and slow, plus an additional (50%) detonation damage over 7 seconds as physical DoT.
Up to two mines can be active at a time. Minimum 0.3 seconds between mine throws.
Branch stat increases mine duration.
The Infiltrator throws a mine that explodes on impact for Value unavailable = [Value unavailable + ([55% / 65% / 75% / 85% / 95% / 110% / 120% / 130% / 140% / 150% / 160% / 170%])AttackPowerBonus + ([30% / 35% / 40% / 45% / 50% / 55% / 60% / 60% / 60% / 60% / 60% / 60%])Spell Power] physical damage and slows by Value unavailable for Value unavailable seconds in a 1-meter radius. The explosion also applies a bleed DOT for 3 seconds.
If it lands without hitting an enemy, it activates after 1 second, becoming invisible for Value unavailable seconds.
An active mine detonates when an enemy enters a 1-meter radius, dealing the initial damage and slow, plus an additional Value unavailable = [(50%) of the explosion] physical damage over Value unavailable seconds as DoT.
Up to two mines can be active at a time.
Weapon Specialization Bonus: +6 seconds to mine duration.
Mana cost is increased by 10% of your Spell Power.