Talents
| Name | Details | Ranks |
|---|---|---|
| Active Defense: | On-hit: Each auto attack increases ArmorBonus and Magic Resist by 1% for 5 seconds (max 20%). Receiving damage removes 1 stack. | 1 |
| Adrenal Surge: ( 20 sec.) | When Health falls below 20%, gain +20% Movement Speed and +100% Health Regeneration for 5 seconds. | 1 |
| Aegis Amplifier: | Boosts all shields applied to the artifact's bearer by 15%. | 1 |
| Aether Guard: ( 10 sec.) | On-ability use: Upon ability cast, grant the artifact holder a power shield that absorbs Value unavailable = [Value unavailable + Value unavailable of their Magic Resist] incoming MagicDamage for 3 seconds. | 1 |
| Arc Discharge: | On-hit: Auto-attacks deal Value unavailable = [20 + (15%)Spell Power] additional magic damage. | 1 |
| Arcane Shelter: | Taking 2000 magic damage grants a Value unavailable shield = [200 + 15% maximum Mana] for 10 seconds. | 1 |
| Arcane Smash: ( 10 sec.) | On-hit: After using an ability, the next auto-attack will deal Value unavailable = [Value unavailable + Value unavailable of max Mana] MagicDamage and slow the target by Value unavailable for Value unavailable seconds. | 1 |
| Blinding Flash: ( 25 sec.) | After receiving damage from the ability, the enemy who dealt the damage will be blinded for 3 seconds. | 1 |
| Blood Resonance: | Taking magic ability damage (excluding DoTs) grants a charge. | 1 |
| Bloodsucker: | When dealing PhysicalDamage, the ring absorbs drops of enemy blood for 30 seconds, up to a maximum of 20 stacks. If the wearer takes damage equal to 30% of their Health within 3 seconds, the ring consumes the stored blood and heals them for 1% of their missing health, plus an additional +5% Heal and Shield Power for each stack of enemy blood, lasting 10 seconds. Stacks cannot be gained while the effect lasts. | 1 |
| Body Transference: | Converts 2.5% of bonus Health into ArmorBonus. | 1 |
| Bulwark Plating: ( 15 sec.) | When you take damage exceeding 15% Health within 2 seconds, gain +25% ArmorBonus for 5 seconds. | 1 |
| Bunny Trick | For every 500 Mana spent in combat, a Bunny spawns for 10 seconds. If the artifact carrier or an ally deals damage to the Bunny, they are healed for Value unavailable = [(100%)Heal and Shield Power]. Enemies can also attack and kill the Bunny. | 1 |
| Combat Mana Shield: ( 25 sec.) | On dropping below 35% Health, create a 300 + 10% maximum Mana barrier | 1 |
| Combat Stamina: ( 20 sec.) | During combat, upon receiving PhysicalDamage, combat Health and Mana Regeneration is restored and works at 100% for 6 seconds. | 1 |
| Combat Surgeon: | On-hit: Whenever the artifact's wielder uses a healing or shielding ability, their next auto-attack deals an additional Value unavailable = [50% Heal and Shield Power] Magic Damage. | 1 |
| Constant Regeneration: | Reduces the health regeneration penalty in combat by 30%. | 1 |
| Dark Magic: ( 15 sec.) | On-hit: On kill, while having less than 30% Health, instantly heal 10% Health and gain +10% increased damage for 3 seconds. | 1 |
| Dash Detonation: ( 10 sec.) | On-ability use: After using a dash ability, releases an energy burst at the end of the dash that deals Value unavailable = [150 + 100% Armor] magic damage to the nearest enemy within 4 meters. | 1 |
| Defence Matrix: ( 12 sec.) | Upon taking 500 damage within 3 seconds, grants a Magic Shield that absorbs Value unavailable = [(Value unavailable)Bonus Health] damage for Value unavailable seconds. | 1 |
| Defensive Reaction: | Damage taken charges the artifact and every 2000 incoming damage removes one negative effect from the artifact's wearer. | 1 |
| Dense Magic Defense: | Reduces damage from magical critical hits by 15%. | 1 |
| Digital Vision: | Increases Vision in fog of war by 3 meters. | 1 |
| Drone Uprising: | Chance On-ability hit: Damage abilities have a 10% chance to spawn a drone for 10 seconds that deals Value unavailable MagicDamage = [20 + 10% Spell Power + 2% maximum Mana] for each basic attack. | 1 |
| Echo Orbs: | Stores incoming magic damage. At 2000, releases 3 spheres orbiting within 6 meters that heal allies or damage enemies for Value unavailable = [200 + 50% Heal and Shield Power] HP or magic damage on contact. | 1 |
| Echoing Power: ( 10 sec.) | Taking physical crit damage from an ability reduces it by 50% and empowers your next magical crit to deal 50% more damage (not triggered by DoTs). | 1 |
| Elixir Flask: ( 3 sec.) | During combat, 10% of Mana spent is used to fill the Elixir Flask. When the flask reaches 100 units, it drops onto the ground and remains for 10 seconds. An ally who picks up the flask instantly removes two negative effects from themselves and restores 10% of their maximum Mana reserve, but if an enemy steps onto the flask and stands on it for 1 second, the flask is destroyed. | 1 |
| Emergency Support: | On-ability hit: Healing and shielding abilities (excluding HoTs) used on an ally below 20% Health deploy a Drone to the target for 10 seconds, healing or shielding for Value unavailable = [(80%)Heal and Shield Power] depending on the ability used. | 1 |
| Energy Burst: | Dealing and receiving magic damage charges the gauntlet. Only 30% of AoE damage over time adds charge to the gauntlet. When the gauntlet is charged to 100%, an energy burst will occur in a 10 meter radius, dealing Value unavailable = [(20%)Max Mana] magic damage to all enemies around it. | 1 |
| Extended Reach: | Healing abilities reach 3 meters farther. | 1 |
| Force Barrier: ( 30 sec.) | Protects the wearer of the artifact with a force barrier that reduces incoming physical damage by 10% for the next 2000 physical damage. After which the shield will be destroyed. And recharges after 30 seconds. | 1 |
| Frost Shield: | Cools the air around the character and increases the effect of any energy shields. | 1 |
| Graceful Renewal: | Restores Value unavailable health = [(5%)Heal and Shield Power] every 5 seconds. | 1 |
| Impact Intercept: ( 20 sec.) | The drone absorbs a critical physical hit and restores Mana equal to 25% of the absorbed damage. | 1 |
| Inescapable Magic: | Chance On-ability use: When you use an ability that deals magic damage, the artifact has a 10% chance to activate for 10 seconds and amplify the next ability magic damage by 30%. | 1 |
| Ironheart Amplifier: ( 60 sec.) | On dropping below 5% Mana, injects a micro dose of Mana concentrate directly into the heart and restores 50% of maximum Mana over 10 seconds. | 1 |
| Magekido: | Taking magic damage from an ability reduces the Mana cost of your next healing or damaging ability by 10% for 5 seconds. Stacks up to 5 times. | 1 |
| Magic Barrier: ( 30 sec.) | Protects the wearer of the artifact with a magic barrier that reduces incoming magical damage by 10% for the next 2000 magical damage. After which the shield will be destroyed. And recharges after 30 seconds. | 1 |
| Magic Riposte: | When receiving magical damage from abilities, the artifact absorbs energy and upon reaching 5 charges places a buff on the wearer, making the next ability that deals magical damage or a healing ability instant. | 1 |
| Magical Cleave: | All Bleed effects have an additional 10% scaling. | 1 |
| Magical Fortitude: | Reduces damage from all types of magical periodic damage by 20%. | 1 |
| Mana Bloom: | Every 1000 points of incoming physical damage, restores 2% of maximum Mana over 5 seconds. | 1 |
| Mana Booster: | On-ability hit: Whenever an ability deals physical damage or restores health, | 1 |
| Mana Drainer: | On-hit: Basic attacks steal mana from the target equal to 5% of damage dealt. | 1 |
| Mana Hit: | On-hit: Every third basic attack deals Value unavailable = [100 + Value unavailable of max Mana] PhysicalDamage. | 1 |
| Mana Infusion: ( 30 sec.) | Restores Value unavailable health = [(1%) maximum Mana] every 5 seconds. | 1 |
| Manastrike: ( 15 sec.) | On-ability use: After using an ability, the next basic attack deals an additional Value unavailable = [Value unavailable + (Value unavailable) Bonus Mana] magic damage. The wearer also gains a shield for Value unavailable = [Value unavailable + (Value unavailable)Resist]. | 1 |
| Nature's Balance: | On-ability use: Using MagicDamage ability reduces the cost of your next healing ability by 15%. Using a healing ability reduces the cost of your next MagicDamage ability by 15%. The buff is reset if the next ability used does not match the buff. | 1 |
| Nectar Sting: | In combat, there is a 10% chance every 5 seconds to spawn an artificial bee. After 1 second, it stings the bearer, restoring 5% of their maximum Health or Mana, whichever is lower. | 1 |
| Nullification Layer | On Ability Hit: Dealing magic damage reduces incoming magic damage by Value unavailable for Value unavailable seconds. | 1 |