C

Effects

NameDetailsDurationMax stacks
Absurd Pills

Magical Crit Chance is increased by Value unavailable

300 sec–
Accelerated Assault

Attack speed is increased by Value unavailable

––
Accelerated Assault

Attack speed cap removed.

3 sec–
Acceleration

Move Speed is increased by Value unavailable

15 sec–
Accumulating Power

For each target hit by the ability, the next attack of the Destroyer increases by Value unavailable.

5 sec4
Acid Arrow

Reduses Armor/Resist by 10% every 1 Second

10 sec–
Acid pool

Value unavailable is decreased by Value unavailable.

2 sec–
Acidic Gel

Deals Value unavailable damage and and corrupted armor every 0.5 second

10 sec–
Active Defense

At 5 charges will give you magical shield.

–5
Active Defense

Armor is increased by Value unavailable
Resist is increased by Value unavailable

5 sec20
Active Defense

Active Defense is cooling down.

10 sec–
Adaptive armor

Each physical damage taken increases hero's armor.

20 sec–
Adaptive Skin

Heal Value unavailable every 1 second.

8 sec–
Additional regeneration

Health Regeneration is temporary increased by Value unavailable.

60 sec–
Adrenal Surge

Movement speed is Increased by 20%
Health Regeneration is Increased by 100%

5 sec–
Adrenal Surge

Adrenal Surge is cooling down.

20 sec–
Adrenalin shot

Attack speed is increased by Value unavailable

300 sec–
Adrenaline Double Dose

Attack speed is increased by Value unavailable

300 sec–
Adrenaline Overdose

Attack speed is increased by Value unavailable

300 sec–
Adrenaline Rush

Damage is increased by Value unavailable

10 sec1
Adrenaline Rushroll

Value unavailable is increased by Value unavailable.

20 sec–
Adrenaline Rushroll

Attack speed is increased by Value unavailable

600 sec–
Adrenaline Surge

Damage is increased by Value unavailable.

8 sec–
Aegis Retribution

Absorb Value unavailable damage.

10 sec–
Aegis Vigor

Next ability damage and healing is increased by Value unavailable.

5 sec5
Aether Guard

Aether Guard is cooling down.

10 sec–
Aether Guard

Absorb Value unavailable damage.

3 sec–
Aetheric Redirection

[15% / 17% / 19% / 21% / 25%] of incoming damage is redirected to Mana instead of Health

––
Aimed

When the mob dies, it deals MagicDamage equal to 40% of its maximum Health up to 2 targets located more than 5 meters away.

––
Aimed shot

Every fifth attack will deal additional damage and slow the target.

8 sec5
Alchemical Berserk

When taking damage, there is a 5% chance the player enters a berserk state due to a surge of adrenaline — the player is silenced for Value unavailable seconds and gains +50% Attack Speed with no attack speed cap.

––
Alchemical Berserk

When taking damage, there is a 5% chance the player enters a berserk state due to a surge of adrenaline — the player is silenced for Value unavailable seconds and gains +100% Attack Speed with no attack speed cap.

––
Alchemical Berserk

When taking damage, there is a 5% chance the player enters a Berserk state due to a surge of adrenaline — the player is silenced Value unavailable seconds and gains +100% Attack Speed with no attack speed cap. Cooldown 3 minutes.

––
Alchemical Berserk

The player is silenced.
Attack speed is increased by 50%.

5 sec–
Alchemical Berserk

The player is silenced.
Attack speed is increased by 100%.

5 sec–
Alchemical Berserk

The player is silenced.
Attack speed is increased by 100%.

10 sec–
Alchemical Berserk

When taking damage, there is a 5% chance the player enters a berserk state.

300 sec–
Alchemical Berserk

When taking damage, there is a 5% chance the player enters a berserk state.

300 sec–
Alchemical Berserk

When taking damage, there is a 5% chance the player enters a berserk state.

300 sec–
Alpha's Fangs

Vamperism is increased by Value unavailable.

600 sec–
Alpha’s Predation

Magical Crit Chance is increased by Value unavailable.
Physical Crit Chance is increased by Value unavailable.
Magic Crit Power is increased by Value unavailable(adaptive).
Critical strikes restore 15% of the damage dealt.

180 sec–
Alpha’s Predation

Magical Crit Chance is increased by Value unavailable.
Physical Crit Chance is increased by Value unavailable.
Crit Power is increased by Value unavailable(adaptive).
Critical strikes restore 15% of the damage dealt.

––
Alpha’s Predation

Magical Crit Chance is increased by Value unavailable.
Physical Crit Chance is increased by Value unavailable.
Physical Crit Power is increased by Value unavailable(adaptive).
Critical strikes restore 15% of the damage dealt.

180 sec–
Amplify Weakness

Incoming damage is increased by [7% / 9% / 11% / 13% / 15%]

5 sec–
Ancient Blessing

Wooden Deer takes no damage.

––
Animal Carcass

Value unavailable is increased by Value unavailable.

20 sec–
Annoying target

Moving is improved.

5 sec–
Anti-heal

Vamp efficiency is decreased by Value unavailable
Healthregeneration is decreased by Value unavailable

3 sec–
Anti-Heal

Incoming heal is decreased by Value unavailable
Incoming shields are decreased by Value unavailable

3 sec–
ar1v2

Movement speed is increased by Value unavailable

2 sec–