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NameDetailsRanks
Offensive Support Drone:

On-ability use: Healing abilities grant 1 stack of offensive support. Upon reaching 5 stacks, your next basic attack against an enemy launches the Drone, which circles the target and bombards it for 5 seconds, dealing Value unavailable = [Value unavailable + (Value unavailable)Heal and Shield Power] magic damage.

1
Paladin's Fury:

On-hit: When dealing damage from basic attacks, activates aura for 3 seconds. That aura deals Value unavailable = [40 + (5%)Spell Power + (5%)Armor] magic damage each second in 3 meter radius.

1
Poison

Chance Universal On-hit: Up to Value unavailable% = [1-5%]1-5% chance to inflict poison for Value unavailable = [Value unavailable + (Value unavailable)AttackPowerBase + (Value unavailable)SpellPowerBonus_loc] magic damage for 4 seconds when dealing magic damage. (1 tick per second)

4
Poisonous Leaves:

All Corruption effects have an additional 10% scaling.

1
Potency Transfer:

Converts 2% of your bonus Mana into Spell Power.

1
Power Feedback: ( 10 sec.)

On-hit: Next auto-attack after using an ability deals Value unavailable = [Value unavailable + Value unavailable AttackPowerBonus] additional PhysicalDamage.

1
Predator’s Bite: ( 20 sec.)

When dealing physical damage, deals additional Value unavailable + Value unavailable target's current Health physical damage (maximum 300 physical damage for monsters) and returns it to the artifact's wielder as heal.

1
Pressure Release:

Every 2000 MagicDamage taken, the valve pressure is released. The released energy is converted into a magic shield for 10 seconds, which reduces the next incoming MagicDamage from an enemy ability by 30%.

1
Protective Sphere:

During combat, the artifact absorbs incoming physical damage. Once 2000 damage is stored, it creates an energy sphere for 10 seconds.
Allies or the wearer passing through receive a Value unavailable physical damage shield = [300 + 80% Heal and Shield Power] for 10 seconds. Enemies can destroy the sphere by standing inside for 1 second.

1
Protective Sphere:

During combat, the artifact absorbs incoming physical damage. Once 2000 damage is stored, it creates an energy sphere for 10 seconds.
Allies or the wearer passing through the sphere receive a Value unavailable physical damage shield = [300 + 80% Heal and Shield Power] for 10 seconds. Enemies can destroy the sphere by standing inside for 1 second.

1
Protective Support:

Integrates 20% of your defensive stats (ArmorBonus and Magic Resist) into applied shields.

1
Psychic Healer:

0.5% of your bonus Health and Mana converted into healing and shield power.

1
Purified Airflow:

Purifies the air, reducing all AoE magic damage by 20%.

1
Rapid Replenishment:

Reduces the Cooldown of mana consumables by 20%.

1
Reactive Momentum:

Whenever you take damage, you gain Swiftness. Taking magic damage grants 2 stacks, while taking physical damage grants 1 stack. Swiftness lasts 4 seconds and can stack up to 10 times, giving (0.4%)Movement Speed per stack.

1
Replenishing Magical Defense:

On-ability use: Healing abilities grant 1 charge of active defense. At 5 stacks, grants a Value unavailable magical shield = [(100%)Heal and Shield Power] to the artifact carrier.
50% of the damage absorbed by the shield is restored as Mana.

1
Resonant Barrier:

Absorbs 10% of the max Mana and increases Resist by 15%.

1
Restorative Defense:

5% of incoming MagicDamage restores Health.

1
Retaliation Spark:

Taking physical damage has a 10% chance to fire a bolt of energy at the attacker, dealing Value unavailable = [Value unavailable + Value unavailable Spell Power] MagicDamage.

1
Sanctified Flow:

Converts 10% of your Heal and Shield Power into Spell Power.

1
Serrated Pulse:

On-hit: Auto-attacks deal additional Value unavailable = [Value unavailable + (Value unavailable)Heal and Shield Power + (Value unavailable)Attack Power] magic damage.

1
Shieldpiercer:

Helps break through energy shields, increasing Magic Penetration against them by 25%.

1
Spellguard:

Once every 8 seconds, marks either an enemy or an allied target within a 12-meter radius for 6 seconds. If a marked enemy is hit with a magic ability, the target takes additional Value unavailable = [(20%)Spell Power] magic damage twice. If a marked ally is targeted with a healing or shielding ability, they receive additional Value unavailable = [(20%)Heal and Shield Power] healing or shield twice.

1
Static Rend:

On-hit: Auto-attacks deal additional Value unavailable = [30 + (10%)Attack Power + (10%)Spell Power] physical damage.

1
Steam Cloud:

Every 30 seconds in combat, releases a cloud of mana steam for 10 seconds in a 1-meter radius. All allies within it gain 200% increased Mana Regeneration and 30% increased incoming healing.

1
Strong Breath:

Increases all incoming Healing to the wearer of the artifact by 20%.

1
Strong Grip:

On-hit: Auto-attacks deal Value unavailable = [15 + 5% Attack Power + (Value unavailable)Armor] additional physical damage.

1
Tankido:

Upon receiving physical damage from abilities, the bearer is infused with Aegis Vigor for 5 seconds.
Each stack of Aegis Vigor amplifies your next healing or damaging ability by 5%, up to a maximum of 5 stacks.

1
Thirst Unbound:

Increases Ability vamp and Vamp effects by 35%.

1
Thorns:

When struck by a basic attack, deal Value unavailable = [Value unavailable + (Value unavailable)Armor] PhysicalDamage to the attacker and reduce their incoming healing and health regeneration by 30% for 3 seconds.

1
Toxic Respiration:

Boosts oxygen and natural toxins in the blood, increasing outgoing magic damage by 5%.

1
True Strike:

Every 5th auto attack deals additional Value unavailable = [(50%)Attack Power] true damage.

1
Verdant Renewal:

Increases Health Regeneration and Mana Regeneration effects by 20%.

1
Versatile Personality:

+5% Physical Crit Chance and Magical Crit Chance.

1
Vital Drain: ( 20 sec.)

On-ability hit: Upon dealing MagicDamage, drain Value unavailable of the target's current Health and Heal the artifact wearer for the same amount. (Maximum 300 MagicDamage capped for monsters).

1
Vitality Carapace:

On-ability use: Healing abilities grant 1 shell charge. Upon reaching 5 charges, your next healing ability applies a Value unavailable shield = [(20%) bonus Health] to the target.

1