Circle strike
The champion performs a circular strike, dealing Value unavailable = [Value unavailable + [70% / 80% / 90% / 100% / 110% / 120% / 120% / 130% / 140% / 150% / 160% / 170%] Attack Power] physical damage. The area has two radius zones of impact. Enemies caught within the outer radius zone take Value unavailable increased damage.
Resets Charge’s cooldown if it kills an enemy
Weapon Specialization Bonus +2% outer circle damage.
Mana cost is increased by 10% of your Attack Power.