Nuts for the Stew
Take the batteries and put them in the generators around camp, then turn on the main transformer.
- Experience
- 2,880
- Gold
- 3,000
- Weapon experience
- 490
Objectives
- 1.
Return to Oakley "Dusty" Fenn
- 2.
Start the main transformer
JOURNAL
Fenwick "Fen" Harrow
Westwind Woods, Sawmill Workers yard.
Take the batteries and put them in the generators around camp, then turn on the main transformer.
Get those generators up and running with those batteries... then uh... shit... Oh yeah... stop and see Dusty.
Dialogue
Can't remember what you're saying no to, but it's fine!
Changed your mind already? Happens to me all the time!
Anyway, man, Grommuk was actually just asking about you...
Thank you, friend. Hopefully, Grommuk doesn't try to bang those generators.
Take the batteries over there and put them in the generators. After those are juiced up, come back and turn on the main transformer.
Surely, this will get the sawmill back on track. I just hope Grommuk doesn't try doing anything to the generators...
Oh, wow, look at that power output!
Great man... get those generators and transformer up and running and stop by Oakley "Dusty" Fenn, he'll be glad to hear the news.
Weird, right?
Decline what, again? Oh, wait, I remember now. It's alright.
Whoa, hey there! Didn't expect you.
Might be safer for you with Grommuk that way.
These batteries will actually end up being very useful. On the west side of camp there are three generators that could use these.
Rewards
- Experience
- 2,880
- Gold
- 3,000
- Weapon experience
- 490
Guaranteed
Thornorb Casserole3 ×Common
Ancient Coin16 ×Uncommon
Synthesis Fuel3 ×Common
Adept's Item Upgrade Kit2 ×Uncommon
Reroll Main Values2 ×Uncommon
Choose reward 1Choose one
Dorpurplu Cheese3 ×Common
Baked Eggplant3 ×Common

