Abilities
| Name | Details |
|---|---|
The Archosaur unleashes a torrent of searing flames for 8 seconds, engulfing everything before it, dealing Value unavailable magic damage each second. Ground at the far reach of the fire starts to burn, leaving behind blazing firepools that sear all who step within, dealing Value unavailable magic damage per second. | |
If the skill is used on an ally, the Defender jumps to them and shields them by taking a defensive stance. The Defender will redirect 50% of incoming damage from that ally to themselves for the next 2 seconds. | |
| Intervene | If the skill is used on an ally, the Defender jumps to them and shields them by taking a defensive stance. The Defender will redirect 50% of incoming damage from that ally to themselves for the next 2 seconds. |
Within Value unavailable seconds, the Defender can unleash a loud battle cry, causing taunted enemies around them to flee in fear for 1 second. The duration of the fear effect depends on the damage the Defender has taken from taunted enemies. For every 10% of their max health lost, the fear duration is extended by +0.5 seconds. | |
When the Troll has less than 20% of its health left, it strikes itself in the face, entering Rage Mode. Enraged, the Troll slams its fists into the ground in a series of blows, each dealing physical damage based on the player’s proximity to the Troll. | |
When the Troll has less than 20% of its health left, it strikes itself in the face, entering Rage Mode. Enraged, the Troll slams its fists into the ground in a series of blows, each dealing physical damage based on the player’s proximity to the Troll. | |
| Iron Skin | Each time the Legionary strikes a target with an attack, they gain 1% armour and 1% magic resistance for 10 seconds. The effect stacks up to 10 times. |
| Iron Skin | Each time the Legionary strikes a target with an attack, they gain 1% armour and 1% magic resistance for 10 seconds. The effect stacks up to 10 times. |
| Justice of the Sword | The warrior concentrates and, using an ancient combat technique, summons a celestial sword that falls from above onto a chosen location, dealing Value unavailable = [Value unavailable + (Value unavailable)Attack Power] physical damage to all enemies within a Value unavailable metre radius. |
| Justice of the Sword | The warrior concentrates and, using an ancient combat technique, summons a celestial sword that falls from above onto a chosen location, dealing Value unavailable = [Value unavailable + (Value unavailable)Attack Power] physical damage to all enemies within a Value unavailable metre radius. |
| Justice of the Sword | The warrior concentrates and, using an ancient combat technique, summons a celestial sword that falls from above onto a chosen location, dealing Value unavailable = [Value unavailable + (Value unavailable)Attack Power] physical damage to all enemies within a Value unavailable metre radius. |
Can somersaults to selected location. | |
Can somersaults to selected location. | |
The Troll summons vicious Lacertians to attack the players. | |
| Leap | Jumps into a targeted zone, dealing Value unavailable physical damage in a small radius. If the target has the "Dissonant Echo" debuff, they are stunned for 3 seconds. |
Jumps into a targeted zone, dealing Value unavailable physical damage in a small radius. If the target has the "Dissonant Echo" debuff, they are stunned for 3 seconds. | |
Jumps into a targeted zone, dealing Value unavailable physical damage in a small radius. If the target has the "Dissonant Echo" debuff, they are stunned for 3 seconds. | |
The shaman gathers electricity from the atmosphere and releases lightning at the target, dealing magical damage Spell Power. With 5 charges of elemental power, the cast is instant. Consumes all charges of the special ability. At 5 stacks of Earth Elemental Mastery, Lightning Strike is replaced by Static Charge. | |
The shaman gathers electricity from the atmosphere and releases lightning at the target, dealing magical damage Spell Power. With 5 charges of elemental power, the cast is instant. Consumes all charges of the special ability. At 5 stacks of Earth Elemental Mastery, Lightning Strike is replaced by Static Charge. | |
The shaman gathers electricity from the atmosphere and releases lightning at the target, dealing magical damage Spell Power. With 5 charges of elemental power, the cast is instant. Consumes all charges of the special ability. At 5 stacks of Earth Elemental Mastery, Lightning Strike is replaced by Static Charge. | |
The shaman gathers electricity from the atmosphere and releases lightning at the target, dealing magical damage Spell Power. With 5 charges of elemental power, the cast is instant. Consumes all charges of the special ability. At 5 stacks of Earth Elemental Mastery, Lightning Strike is replaced by Static Charge. | |
Swings a log in a half-circle arc, dealing Value unavailable physical damage. | |
A powerful half-circle log strike in a wide arc, dealing Value unavailable physical damage. All targets hit are thrown away and slowed by Value unavailable% for 2.5 seconds. | |
A powerful half-circle log strike in a wide arc, dealing Value unavailable physical damage. All targets hit are thrown away and slowed by Value unavailable% for 2.5 seconds. | |
| Log Throw | Throws a log in a target's direction, hitting every enemy in its path and dealing Value unavailable magic damage. Applies a 2-second stun and pushes back on hit. |
Throws a log in a target's direction, hitting every enemy in its path and dealing Value unavailable magic damage. Applies a 2-second stun and pushes back on hit. | |
Throws a log in a target's direction, hitting every enemy in its path and dealing Value unavailable magic damage. Applies a 2-second stun and pushes back on hit. | |
| Magnet Retrieval | Can gather small traces of rare ores from other ore veins. |
| Mana Donor | The support buffs a target, increasing their primary attribute by Value unavailable for Value unavailable minutes. |
| Mana Donor | The support buffs a target, increasing their primary attribute by Value unavailable for Value unavailable minutes. |
| Mana Injector | Instantly restores [40 / 100 / 160 / 220 / 280 / 340 / 400 / 460 / 500] health points. |
| Mana Mark | The support places a mark on a target. For Value unavailable seconds, all allies regain 0.5% of their mana for every instance of damage they deal to that marked target. The mark drains Value unavailable = [0.5% of the support’s maximum Mana] Mana from the user each second. The mark can only be applied to one target at a time and disappears if the support is more than 20 metres away from the target. |
After a cast, 4 Mantas spawn in a 20-metre radius. When a Manta dies, it applies a damaging effect that deals Value unavailable magic damage per second and leaves behind a poison puddle that lasts for the remainder of the battle. The puddles deal Value unavailable magic damage. | |
| Mega Buff | Increases Armor, Health Regen, Attack Speed, Attack Power, Spell Power, and Move Speed. |
| Meteoric Rise | After a brief pause, the Archosaur soars into the air and begins bombarding the battlefield with blazing fireballs. Each fireball explodes on impact, dealing Value unavailable magic damage in a fiery burst. |
| Meteoric Rise | After a brief pause, the Archosaur soars into the air and begins bombarding the battlefield with blazing fireballs. Each fireball explodes on impact, dealing Value unavailable magic damage in a fiery burst. |
After a brief pause, the Archosaur soars into the air and begins bombarding the battlefield with blazing fireballs. Each fireball explodes on impact, dealing Value unavailable magic damage in a fiery burst. | |
The Infiltrator throws a mine that explodes on impact, dealing physical damage, slowing in explosion zone, and applying a bleed DOT for 3 seconds. | |
The Infiltrator throws a mine that explodes on impact, dealing physical damage, slowing in explosion zone, and applying a bleed DOT for 3 seconds. | |
The Infiltrator throws a mine that explodes on impact, dealing physical damage, slowing in explosion zone, and applying a bleed DOT for 3 seconds. | |
The Infiltrator throws a mine that explodes on impact, dealing physical damage, slowing in explosion zone, and applying a bleed DOT for 3 seconds. | |
The Infiltrator throws a mine that explodes on impact, dealing physical damage, slowing in explosion zone, and applying a bleed DOT for 3 seconds. | |
The Infiltrator throws a mine that explodes on impact, dealing physical damage, slowing in explosion zone, and applying a bleed DOT for 3 seconds. | |
During the ability, the Defender can leap to his allies, shielding them with his protective shield. | |
As the Shaman’s bond with the primal flame deepens, lightning bends to will and transforms into living fire, a powerful single-target spell that concentrates flame through the Shaman’s hands. | |
| Mounting | Increase Movement Speed by 75%. |
| Mounting | Increase Movement Speed by 75%. |
| Mounting | Increase Movement Speed by 75%. |
Increase Movement Speed by 75%. | |
Increase Movement Speed by 75%. |