Effects
| Name | Details | Duration | Max stacks |
|---|---|---|---|
Shielded. | 10 secs | – | |
Redirect [20% / 30% / 50%] damage to Defender. | 20 secs | – | |
Outgoing Heal is increased by Value unavailable | – | – | |
Value unavailable is increased by Value unavailable | 1 sec | – | |
Steal 2% of maximum health per second. | 5 secs | – | |
Armour is decreased by Value unavailable. | 10 secs | 3 | |
They are happy to be alive | 45 secs | – | |
Next attack against you heals attacker 5% of maximum Health. | 10 secs | – | |
Armour is increased by Value unavailable. | – | 15 | |
Damage of the next ability is increased by Value unavailable. | 8 secs | – | |
Armour is increased by Value unavailable. | 180 secs | – | |
Armour is increased by Value unavailable. | – | – | |
Absorbs Value unavailable damage. | 10 secs | – | |
Increases Heal and Shield Power by [15% / 19% / 23% / 27% / 35%], but also increase manacost by [-15% / -19% / -23% / -27% / -35%]. | – | – | |
Attack speed has increased by Value unavailable. | – | 6 | |
Stuck arrows. | 5 secs | 6 | |
Movement speed is increased by Value unavailable. | 3 secs | – | |
Attack speed is increased by Value unavailable | 5 secs | 6 | |
Grants a Value unavailable vision range. | 20 secs | – | |
Health Regeneration is increased by Value unavailable | 10 secs | – | |
Value unavailable is increased by Value unavailable | 25 secs | – | |
| Heal | Treats animals. | 3 secs | – |
Incoming Heal is decreased by Value unavailable | 6 secs | – | |
Incoming Heal decreased by Value unavailable | 1.2 secs | – | |
Heal reduced by Value unavailable | 3 secs | 7 | |
Health Regeneration is increased by Value unavailable | 5 secs | – | |
| Healing Star | If you miss the skill shot, a small healing orb remains on the ground for 5 seconds. An ally stepping on it is healed for Value unavailable = [(20%) of the HoT total]. An enemy can step on it and crush it after 1 second, receiving Value unavailable = [(50%) of the HoT total] themselves. | – | – |
| Healing Star | Additionally applies Wound Healing buff. Hitting the target again instantly heals for Value unavailable = [(10%) of the HoT total] per Wound Healing stack (max 5 stacks). | – | – |
Heals 8% Health every 1 sec. | – | – | |
| Health Regeneration | Regenerates 2% of Max HP every second. | 10 secs | – |
Damage is increased by [8% / 9% / 10% / 11% / 13%]. | – | – | |
Value unavailable is increased by Value unavailable. | 10 secs | – | |
Attack speed is increased by Value unavailable. | 5 secs | – | |
Resist is increased by Value unavailable. | – | 20 | |
Help! Help! Help! | 7 secs | – | |
Try to help | 2 secs | – | |
Screams for help. | 2 secs | – | |
Value unavailable is increased by Value unavailable. | 35 secs | – | |
Resist is increased by Value unavailable | 600 secs | – | |
Mana Regeneration is increased by Value unavailable | 15 secs | – | |
Attack speed is increased by Value unavailable | – | – | |
Attack speed is increased by Value unavailable. Value unavailable is increased by Value unavailable. | – | – | |
Turkey effect. | 5 secs | – | |
| Hex | Turkey effect. | 4.5 secs | – |
Damaging abilities deal an additional 10%(Spell Power) magic | – | – | |
| – | 20 secs | – | |
| – | – | – | |
| – | – | – | |
| – | – | – | |
| Hot Glass | Deal Value unavailable every 1 second. | 5 secs | – |