C

Effects

NameDetailsDurationMax stacks
Lymphaticum Supraflux

Special biogenic salvs accelerate the immune-lymphatic system, allowing it to purge magic from the body. When taking magic damage, there is a 30% chance that the damage will be absorbed, and the immune system will receive a temporary burst, granting a shield that absorbs Value unavailable magic damage = [300-900(scales from Level) + (300%)Resist] for 10 seconds. Cooldown: 1,5 minutes.

––
Mad Impulse

Item strength is increased by Value unavailable

–10
Maetheric Reservoir

Increases character's maximum Mana by [10% / 12% / 14% / 16% / 20%].

––
Magic Barrier

Magic Barrier is cooling down.

30 secs–
Magic Barrier

Reduces incoming magic damage by 10%.
Remaining capacity: Value unavailable/2000.

––
Magic Bomb

Spell Power is increased by Value unavailable

300 secs–
Magic Bomb(Elevated/Overcloacked)

Magic Bomb(Elevated/Overcloacked)

300 secs–
Magic Capsules

Spell Power is increased by Value unavailable

300 secs–
Magic Capsules(Elevated/Overcloacked)

Magic Capsules(Elevated/Overcloacked)

300 secs–
Magic Cookie

Value unavailable is increased by Value unavailable.

20 secs–
Magic Cookies

Spell Power is increased by Value unavailable

––
Magic Pills

Spell Power is increased by Value unavailable

300 secs–
Magic Pills(Elevated/Overcloacked)

Magic Pills(Elevated/Overcloacked)

300 secs–
Magic Resist Penetration

Resist penetration is increased by Value unavailable

10 secs10
Magic resist reduction

Resist decreased by Value unavailable

6 secs–
Magic Riposte

Makes the next magical damage or healing ability instant.

––
Magic Riposte Charge

Upon reaching 5 stacks makes the next magical damage or healing ability instant.

–5
Magic Smartbombs

Enhanced tablets allow the player to manifest parts of their visions into reality. When landing a Magical Crit Hit, there is a 20% chance to materialize the vision, causing an explosion around the target. This explosion deals 150% of the original magic damage to all enemy targets within a 5-metre radius. Cooldown: 1 minute.

––
Maim

Value unavailable is decreased by Value unavailable.

3 secs–
Main Attack Counter

Attacks Total: Value unavailable

–9,999
Mana blessing

Mana Regeneration is increased by Value unavailable.

––
Mana Bloom

There is physical damage left to take before mana restoration - Value unavailable

––
Mana Bloom

Restores Value unavailable mana per second.

5 secs–
Mana Booster

Mana Regeneration increased by Value unavailable

5 secs–
Mana Donor Buff

Primary attribute is increased by Value unavailable.

600 secs–
Mana Donor Link

This unit consumes the linked support's mana instead of its own. Abilities cost is increased by 20%.

960 secs–
Mana Donor Link

This unit consumes the linked support's mana instead of its own. Abilities cost is increased by 20%.

960 secs–
Mana flask

Value unavailable is increased by Value unavailable.

15 secs–
Mana flow

Mana Regeneration is increased by Value unavailable

5 secs–
Mana Flow

Mana Regeneration is increased by Value unavailable

5 secs–
Mana Flow

Mana Regeneration is increased by Value unavailable

5 secs–
Mana Flow

Value unavailable is increased by Value unavailable.

–4
Mana Hit

On-hit: Every third basic attack deals Value unavailable physical damage.

–3
Mana Infusion

Restores Value unavailable health over 30 seconds.

30 secs–
Mana jar

Value unavailable is increased by Value unavailable.

15 secs–
Mana Mark

The Support can reapply the mark to strengthen it. Each reapplication increases the Mana recovery by +0.5% (up to 2.5%), but additionally increases the Mana drained each second by 0.5%. Stacks up to 5 times.

––
Mana Mark

The mark also increases damage taken by the target by 2%.

––
Mana Mark

Each instance of damage dealt to this target restores 0.5% of Max Mana.

10 secs–
Mana Mark

Drains Value unavailable Mana per second.

10 secs–
Mana Mark

Drains Value unavailable Mana per second.

10 secs5
Mana Mark

Each instance of damage dealt to this target restores Value unavailable of Max Mana.
The mark also increases damage taken by the target by 2% per stack.

10 secs6
Mana Mark

Each instance of damage dealt to this target restores 0.5% of Max Mana.
The mark also increases damage taken by the target by 2%.

10 secs–
Mana Overseer

When using an ability, there's a 15% chance to burn mana equal to 50% of the ability's mana cost.

––
Mana Pasta

Value unavailable is increased by Value unavailable
Value unavailable is increased by Value unavailable

40 secs–
Mana Pasta

Mana is increased by Value unavailable

––
Mana Pipe

Mana Regeneration is increased by Value unavailable

300 secs–
Mana Regeneration

Mana Regeneration is increased by Value unavailable.

8 secs–
Mana Reservoir

Mana regeneration is increased by Value unavailable

5 secs5
Mana Shield

Absorbs Value unavailable damage.

10 secs–
Mana Shield

Absorb Value unavailable damage.

––