Effects
| Name | Details | Duration | Max stacks |
|---|---|---|---|
Movement speed is increased by Value unavailable. | 2 secs | – | |
Movement speed is increased by Value unavailable. | 2 secs | – | |
Movement speed is increased by Value unavailable | 3 secs | – | |
Movement speed is increased by Value unavailable. | 3 secs | – | |
Movement speed is increased by Value unavailable. | – | – | |
Movement speed is increased by Value unavailable. | – | – | |
Movement speed is increased by Value unavailable | 2 secs | – | |
Movement speed is increased by Value unavailable. | – | – | |
Movement speed is increased by Value unavailable | 5 secs | – | |
Movement speed is increased by Value unavailable. | 0.4 secs | – | |
Movement speed is increased by Value unavailable. | 1 sec | – | |
Movement speed is increased by Value unavailable. | 2 secs | 20 | |
| St | – | 7 secs | – |
Incoming Heal is increased by Value unavailable. | 10 secs | 5 | |
Damage is increased by Value unavailable. | – | 5 | |
Armour and Resist are increased by Value unavailable | – | – | |
Next auto-attack disarms the target for [2 / 2.5 / 3.5] seconds. | – | 1 | |
Next auto-attack knocks back enemies by [2 / 2.5 / 3.5] metres. | – | 1 | |
Reflects all the incoming damage from the | – | – | |
Incoming damage is reduced by Value unavailable. | – | – | |
Incoming damage is reduced by Value unavailable. | 10 secs | – | |
Armour is decreased by Value unavailable. | 5 secs | 5 | |
Armour is decreased by Value unavailable. | 5 secs | 1 | |
| Star Heal | Heals for Value unavailable per second. | 7 secs | – |
You can finish this trial only while you feel deep hunger. | – | – | |
Your next attack triggers static lightning. | 4 secs | – | |
Attack speed is increased by Value unavailable. | – | – | |
Attack Speed is increased by Value unavailable. | – | – | |
Attack Speed is increased by Value unavailable. | 2 secs | – | |
Stealthed. | 7 secs | – | |
Stealthed. | 7 secs | – | |
Stealthed. | 3 secs | – | |
Can't use Camouflage twice. | 10 secs | – | |
Incoming Heal is increased by Value unavailable. | – | – | |
Steam Cloud is charging. | 30 secs | – | |
Spellguard is recharging. | 8 secs | – | |
| Steel Blood | Particles of the ointment enter the player's bloodstream, altering their biochemistry. When taking damage while below 20% HP, the player gains the Tempering effect for 40 seconds. While Tempering is active, any physical damage received applies a stack of Steel Blood. Each stack grants 10 Armour for 5 seconds with no stack limit. If all Steel Blood stacks expire, the Tempering effect is also removed. Cooldown: 3 minutes. | – | – |
Armour is increased by Value unavailable. | 5 secs | 1,000 | |
It's hard to breathe next to the living Troll. Deals Value unavailable damage every 6 seconds. | – | 99 | |
| Steroid Madness | When dealing physical damage, the player has a 5% chance to enter a Frenzy for 5 seconds. While in Frenzy, the player loses control of their character and attacks the nearest target. Attack Power increases by 100%. Additionally, Movement Speed is increased by 50% during the Frenzy. Cooldown: 3 minutes. | – | – |
Explosion imminent! | 10 secs | – | |
Explosion imminent! | 10 secs | – | |
Explosion imminent! | 10 secs | – | |
Value unavailable is increased by Value unavailable | 30 secs | – | |
Deals Value unavailable damage every 1 second. | – | 99 | |
Deals Value unavailable damage every 1 second. | – | – | |
Value unavailable is increased by Value unavailable. | – | – | |
Value unavailable is increased by Value unavailable. | – | – | |
Rooted. | 0.8 secs | – | |
Armour is increased by Value unavailable | – | 6 |