C

Effects

NameDetailsDurationMax stacks
Invulnerability

Invulnerability.

5 sec–
Iron Aegis

Heavy Shield is equipped.
Value unavailable is decreased by Value unavailable.

––
Iron bark

Deal 10 damage to attacker.
Armor is increased by Value unavailable.

10 sec–
Iron Fortress

Heavy Shield is equipped.
Value unavailable is decreased by Value unavailable.

––
Iron Skin

Armor is increased by Value unavailable.
Resist is increased by Value unavailable.

–10
Iron Will

Reduces the duration of crowd control effects on the character by [15% / 20% / 25% / 30% / 40%]

––
Ironheart Amplifier

Ironheart Amplifier is cooling down.

60 sec–
Ironheart Amplifier

Restores Value unavailable mana every 1 sec.

10 sec–
Irresistible Impulse

Item strength is increased by Value unavailable

–10
Jagged Scar

Attack power is increased by Value unavailable.

–15
JeddEye Tea

Value unavailable is increased by Value unavailable.

35 sec–
JeddEye Tea

Health is increased by Value unavailable

600 sec–
Joyful Pills

Magical Crit Chance is increased by Value unavailable

300 sec–
Juggernaut

Increases character's maximum Health by [10% / 12% / 14% / 16% / 20%]

––
Jury-Rigged Shield

Absorbs Value unavailable damage.

6 sec–
Kage's Wrath

For 3 seconds after scoring critical hit with a magic or healing ability, you regenerate Mana equal to 5% of the damage or healing applied.

3 sec–
Keeper's Resilience

Reduces all incoming damage by Value unavailable.

10 sec20
Killstreak Empowerment

Attack Power or Spell Power (adaptive) is increased by Value unavailable

–50
Kinetic Reinforcement

The Ghoul absorbs all damage to convert it into shield.
Damage absorbed: Value unavailable.

2 sec–
KINGS BATTLEGROUND (PVP ORIENTED)

• 20 Honor gained per PvP kill
• No Karma gained for PvP kills
• Players drop 5 unbound inventory items on death
• Nobody is considered an outlaw here
• Mobs drop tradable items
• Killing monsters grants large karma reduction
• Teleporting permitted only at shrines

––
lamprey

Next attack deal additional damage.

5 sec–
LANDS PROTECTED BY KING'S LAW (PVE ORIENTED)

• 30 karma gained per PvP kill
• No Honor granted for PvP activity
• Killing lower-level players adds 30 karma per level difference (max 150)
• Players drop 1 random unbound item from inventory on death
• Players with 1000+ Karma are considered outlaws
• Outlaws drop all loot on death
• Mobs drop gold
• Killing monsters grants large karma reduction
• Teleporting permitted everywhere

––
LANDS PROTECTED BY KING'S LAW (PVP ORIENTED)

• 10 karma gained per PvP kill
• No Honor granted for PvP activity
• Killing lower-level players adds 10 karma per level difference (max 50)
• Players drop 1 random unbound item from inventory on death
• Players with 1000+ Karma are considered outlaws
• Outlaws drop all loot on death
• Mobs drop gold
• Killing monsters grants large karma reduction
• Teleporting permitted everywhere

––
Last Stand

Last Stand is cooling down.

300 sec–
Last Stand

Restores [10% / 13% / 16% / 19% / 25%] of missing health.

10 sec–
Leaf Dome

Protection from Good and Evil

––
Leaf Grilled Fish

Health Regeneration is increased by Value unavailable

15 sec–
Leap and Bounds

Movement speed is increased by Value unavailable.

5 sec–
Leaving the event

On timeout the event will be cancelled.

5 sec–
Leg Day

Movement speed increases by Movement speed.

2 sec–
Life Drain–5 sec–
Life drain

Drain Value unavailable per 1 second.
Value unavailable is decreased by Value unavailable.

1.2 sec–
Life Force Augmentation

Attack Power, Spell Power or Heal and Shield Power(adaptive) is increased by Value unavailable.

––
Life Siphon

Transfers Value unavailable hp every second to Shishiga witch.

5 sec–
Lifesteal

Value unavailable is restored to your health.

3 sec–
Lifesteal

Lifesteal is increased by Value unavailable

3 sec–
Light Steps

Movement speed increases by Value unavailable.

––
Lighting strike

When hero takes damage, enemy receives a lighting strike, which ricochets off the targets 2 times.

20 sec–
Lingering Dread

Resist is decreased by Value unavailable.

6 sec–
Lone Wolf

Damage is increased by Value unavailable.

––
Looting curse

Deals Value unavailable every second.

10 sec–
Lotus tea

Value unavailable is increased by Value unavailable.

25 sec–
Lotus tea

Value unavailable is increased by Value unavailable

600 sec–
Lucky salad

Value unavailable is increased by Value unavailable.

20 sec–
Lucky salad

Magical Crit Chance is increased by Value unavailable

600 sec–
Luminescent Grace

Outgoing Heal is increased by Value unavailable
Outgoing Shields is increased by Value unavailable

––
Lure Leaf Watermelon Salad

Resist is increased by Value unavailable

600 sec–
Lure Leaf Watermelon Salad

Value unavailable is increased by Value unavailable.

30 sec–
Lurking Precision

Crit chance is increased by Value unavailable.

–25
Lurking Precision

Lurking Precision fades out.

3 sec–