C

Effects

NameDetailsDurationMax stacks
Sprint

Movement speed is increased by Value unavailable.

2 sec–
Sprint

Movement speed is increased by Value unavailable.

2 sec–
Sprint

Movement speed is increased by Value unavailable

3 sec–
Sprint

Movement speed is increased by Value unavailable.

3 sec–
Sprint

Movement speed is increased by Value unavailable.

––
Sprint

Movement speed is increased by Value unavailable.

––
Sprint

Movement speed is increased by Value unavailable

2 sec–
Sprint

Movement speed is increased by Value unavailable.

––
Sprint

Movement speed is increased by Value unavailable

5 sec–
Sprint

Movement speed is increase by Value unavailable.

0.4 sec–
Sprint

Movement speed is increased by Value unavailable.

1 sec–
Sprint

Movement speed is increased by Value unavailable.

2 sec20
St–7 sec–
Stacked Restoration

Incoming Heal is increased by Value unavailable.
Incoming Shields is increased by Value unavailable.

10 sec5
Stacking Strength

Damage is increased by Value unavailable.

–5
Stalwart Defender

Armor and Resist are increased by Value unavailable

––
Stance Switchery

Next auto-attack disarms the target for [2 / 2.5 / 3.5] seconds.

–1
Stance Switchery

Next auto-attack knocks back enemies by [2 / 2.5 / 3.5] meters.

–1
Stand Behind Me

Reflects all the incoming damage from the
front.
Immune to crowd control and damage.

––
Stand Behind Me

Incoming damage is reduced by Value unavailable.

––
Stand Behind Me

Incoming damage is reduced by Value unavailable.

10 sec–
Standard Stance

Armor is decreased by Value unavailable.

5 sec5
Standard Stance

Armor is decreased by Value unavailable.

5 sec1
Star Heal

Heals for Value unavailable per second.

7 sec–
Starvation

You can finish this trial only while you feel deep hunger.

––
Static Charge

Your next attack triggers static lightning.

4 sec–
Stationary Marksman

Attack speed is increased by Value unavailable.

––
Stationary Marksman

Attack Speed is increased by Value unavailable.

––
Stationary Marksman

Attack Speed is increased by Value unavailable.

2 sec–
Stealth

Stealthed.

7 sec–
Stealth

Stealthed.

7 sec–
Stealth

Stealthed.

3 sec–
Steam Cloud

Incoming Heal is increased by Value unavailable.
Mana Regeneration is increased by Value unavailable.

––
Steam Surge Cooldown

Steam Cloud is charging.

30 sec–
Steamwing Spellguard Cooldown

Spellguard is recharging.

8 sec–
Steath tech cooldown.

Can't use Camouflage twice.

10 sec–
Steel Blood

Particles of the ointment enter the player's bloodstream, altering their biochemistry. When taking damage while below 20% HP, the player gains the Tempering effect for 40 seconds. While Tempering is active, any physical damage received applies a stack of Steel Blood. Each stack grants 10 Armor for 5 seconds with no stack limit. If all Steel Blood stacks expire, the Tempering effect is also removed. Cooldown: 3 minutes.

––
Steel Blood

Armor is increased by Value unavailable.

5 sec1,000
Stench

It's hard to breathe next to the living Troll. Deals Value unavailable damage every 6 seconds.

–99
Steroid Madness

When dealing physical damage, the player has a 5% chance to enter a Frenzy for 5 seconds. While in Frenzy, the player loses control of their character and attacks the nearest target. Attack Power increases by 100%. Additionally, Movement Speed is increased by 50% during the Frenzy. Cooldown: 3 minutes.

––
Sticky Mine

Explosion imminent!

10 sec–
Sticky Mine

Explosion imminent!

10 sec–
Sticky Mine

Explosion imminent!

10 sec–
Stinkers

Value unavailable is increased by Value unavailable
Value unavailable is increased by Value unavailable

30 sec–
Stinky Puddle

Deals Value unavailable every 1 seconds.

–99
Stinky Puddle

Deals Value unavailable every 1 seconds.

––
Stoic Endurance

Value unavailable is increased by Value unavailable.

––
Stoic Endurance

Value unavailable is increased by Value unavailable.

––
Stone

Rooted.

0.8 sec–
Stone Bark Campfire

Armor is increased by Value unavailable
Resist is increased by Value unavailable

–6