Effects
| Name | Details | Duration | Max stacks |
|---|---|---|---|
Mana Regeneration is increased by Value unavailable | 600 secs | – | |
Health Regeneration is increased by Value unavailable | 600 secs | – | |
Armour is increased by Value unavailable | 600 secs | – | |
Attack Power is increased by Value unavailable | 600 secs | – | |
Value unavailable is increased by Value unavailable. | 20 secs | – | |
Value unavailable is increased by Value unavailable. | 20 secs | – | |
Incoming Damage is decreased by Value unavailable. | – | – | |
CHA S1 W 5 | 2 secs | – | |
Deal Value unavailable every 1 second. | 6 secs | – | |
Deal Value unavailable every 1 second. | 3 secs | – | |
Value unavailable is decreased by Value unavailable. | – | – | |
Destroyer's next basic attack deals additional 20% damage. | 10 secs | 1 | |
| Champion Spec 1 - E1 | Value unavailable is decreased by Value unavailable. | 20 secs | – |
| Champion Spec 1 - R | Destroyer's next basic attack deals splash damage. | – | 10 |
The Defender's next basic attack is empowered. | 7 secs | – | |
Damage is increased by [20% / 22% / 24% / 26% / 30%]. | 10 secs | – | |
For each ability used by the hero, allies, or enemies within a radius of 10 units, the hero gains charges. At 10 charges, the next ability will deal [20% / 22% / 24% / 26% / 30%] more damage. | 5 secs | 10 | |
Charge Overflow is on cooldown. | – | – | |
Charmed. | 5 secs | – | |
Value unavailable is increased by Value unavailable. | 10 secs | – | |
Value unavailable is increased by Value unavailable. | 15 secs | – | |
Mana is increased by Value unavailable | 600 secs | – | |
Value unavailable is increased by Value unavailable. | 20 secs | – | |
Resist is increased by Value unavailable | 600 secs | – | |
| Chrono Cascade | Chrono Cascade is cooling down. | 2.5 secs | – |
When using ability reduces the remaining cooldown of other abilities by 1 second. | 1 sec | – | |
When using ability reduces the remaining cooldown of other abilities by 0,5 second. | – | – | |
The duration of shields applied by is increased by [100% / 120% / 140% / 160% / 200%]. | – | – | |
| CITY (PVE ORIENTED) | • PvP prohibited | – | – |
| Cleansing Touch | Cleansing Touch is cooling down. | 30 secs | – |
Reduces resource cost of abilities by Value unavailable. | – | – | |
Deals Value unavailable every 1 second. | 10 secs | – | |
Next attack deals Value unavailable damage on-hit. | 20 secs | – | |
Auto-attacks damage is increased by Value unavailable. | – | – | |
Spell Power is increased by Value unavailable. | – | 15 | |
Bosses Health is increased by 30%. | – | 3 | |
Monsters Health is increased by 30%. | – | 3 | |
| Combat Mana Shield | – | – | – |
Combat Mana Shield is cooling down. | 25 secs | – | |
Absorbs Value unavailable damage. | 5 secs | – | |
Restores Value unavailable HP every second. | 10 secs | – | |
| Combat Stamina | Combat Stamina is cooling down. | 20 secs | – |
Value unavailable and Value unavailable is works at 100%. | 6 secs | – | |
The next basic attack deals an additional Value unavailable Magic Damage. | – | – | |
| COMBO | – | 8 secs | – |
On death, monsters apply Combustion on up to 2 targets, which after 3 seconds explodes for 40% of each player’s maximum Health as AOE MagicDamage and inflicts a Burning DoT (2% max Health per tick over 8 s; up to 4 stacks). | – | – | |
Explodes, dealing 40% of the target's Max Health when the effect ends. | 3 secs | – | |
Goblins are attacking you. | 15 secs | – | |
Incoming Main Attack damage reduced by Value unavailable. | – | – | |
Outgoing damage is increased by Value unavailable. | – | 10 |