Effects
| Name | Details | Duration | Max stacks |
|---|---|---|---|
Predator’s Bite is cooling down. | 20 secs | – | |
Predator's Vigor is cooling down. | 30 secs | – | |
There is magic damage left to take before the pressure is released - Value unavailable | – | – | |
Decrease incoming magic damage by Value unavailable. | 10 secs | – | |
Reflects 100% magic damage to the attacker. | 7 secs | – | |
Target is Marked by a true hunter. Next strike from the Hunter is increased. Invisibility is not working. | 7 secs | – | |
Movement speed is increased by Value unavailable. | 7 secs | – | |
Attack Power is increased by Value unavailable | 5 secs | – | |
Taunted. | 2 secs | – | |
Taunted. | 2 secs | – | |
Attack Speed is reduced by Value unavailable. | 3 secs | – | |
Absorbs Value unavailable physical damage. | 10 secs | – | |
Accumulated physical damage triggers the release of an energy sphere - Value unavailable | – | – | |
Armour increased by Value unavailable | – | 3 | |
Heal and Shield Power is increased by Value unavailable. | – | – | |
Boosts oxygen and natural toxins in the blood, increasing outgoing magic damage by 5%. | – | – | |
Value unavailable is increased by Value unavailable. | 30 secs | – | |
Value unavailable is increased by Value unavailable. | 25 secs | – | |
Value unavailable is increased by Value unavailable. | 10 secs | – | |
Health Regeneration is increased by Value unavailable | 5 secs | – | |
Heals Value unavailable health every 1 second. | 5 secs | – | |
Value unavailable is increased by Value unavailable. | 10 secs | – | |
Value unavailable is increased by Value unavailable. | 10 secs | – | |
Prevents the loss of items in your active inventory upon death during your next raid on PvE Prison Island. | – | – | |
Prevents the loss of items in your active inventory upon death during your next raid on PvP Prison Island. | – | – | |
Attacks applies a stacking poison that deals 0.5% of the target's maximum HP every second. | 180 secs | – | |
Each auto-attack applies a stacking poison that deals 0.5% of the target's current HP every second. | – | – | |
Deals Value unavailable magic damage each second. | 10 secs | 5 | |
Incoming Damage is reduced by 10%. | 300 secs | – | |
Incoming Damage is reduced by 10%. | – | – | |
You have been temporarily prevented from joining any queues due to declining a previous dungeon invitation. | 5 secs | 1 | |
Value unavailable is increased by Value unavailable. | 25 secs | – | |
Resist is increased by Value unavailable | 600 secs | – | |
This is rabbit. | 10 secs | – | |
Invulnerability. | 1 sec | – | |
| Radiant Ascension Cooldown | Radiant Ascension is on cooldown. | 20 secs | – |
Deal Value unavailable per second. | – | – | |
Goblin moves faster. | – | – | |
Monsters enter a berserk state when their Health falls below 30%, dealing 30% increased Damage and becoming immune to Crowd Control effects. | – | – | |
The hunt has begun. Your head is the prize. | – | – | |
| Ram Aura | Ram Aura | – | – |
Value unavailable is increased by Value unavailable. | 35 secs | – | |
Attack power is increased by Value unavailable | 600 secs | – | |
Damage is increased by Value unavailable. | 7 secs | – | |
The target takes 15% increased damage from basic attacks. | 3 secs | – | |
Attack Power/Spell Power/Heal and Shield Power is increased by 120/240/240, based on the highest attribute. | 600 secs | – | |
Abilities Range is increased by Value unavailable metres. | 20 secs | – | |
Upon reaching 5 charges, the next skill will gain 3 metres to its range of application. | 20 secs | 5 | |
Abilities range is increased by [5 / 6 / 7 / 8 / 8] metres. | 20 secs | – | |
Deals Value unavailable magic damage every 1.5s to enemies in 3m radius. | – | – |