C

Effects

NameDetailsDurationMax stacks
Root

Rooted.

2 secs–
Root

Rooted.

1.5 secs–
Root

Rooted.

–1
Root

Rooted.

2 secs–
Root

Rooted.

2 secs–
Root

Rooted.

2 secs1
Root

Rooted.

2 secs1
Root

Rooted.

2 secs1
Root

Rooted.

1 sec–
Root

Rooted.

2 secs1
Root

Rooted.

5 secs–
Root

Deal Value unavailable damage per 1 second.
Rooted.

10 secs–
Root

Rooted.

2 secs–
Root

Rooted.

–1
Root

Rooted.

5 secs–
Root

Rooted.

–1
Root

Deal Value unavailable damage per 1 second.
Rooted.

3 secs–
Root

Rooted.

5 secs1
Root

Rooted.

3 secs1
Root

Rooted.

0.6 secs–
Root

Rooted.

20 secs1
Root

Rooted.

1 sec–
Root

Rooted.

––
Rooted

Rooted for 3 seconds.

3 secs–
Rot

Deals Value unavailable damage every 1 second.

60 secs–
Rotting

Deals Value unavailable each second.

3 secs–
Rune: enrage

When you hit the target, your damage is increased by 1%. Effect
stacks up to 10 times

––
Rune: kill them all

Damaging an enemy deals an additional physical damage 15%
(Attack Power) (20 sec).

––
Rune: River

When taking damage, restore (Value unavailable)Mana per second for Value unavailable sec.

––
Rune: Speed

Move Speed 10%

––
Rune: Thorns

When struck by an Attack, deal Value unavailable = [(Value unavailable)[(5 - 50) + (Value unavailable)Armour] PhysicalDamage to the attacker. Cooldown 3 seconds.

––
Runic Curse

The Curse of the Knight causes you to heal nearby enemies and damage your allies. You restore the Corrupted Knight’s health when attacking him.

10 secs–
Runic Protection

Absorbs Value unavailable damage.

11 secs–
Rust Cloud

Armour is decreased by Value unavailable.

5 secs5
S

Стан 0.5 сек.

0.5 secs–
Sacrifice Protection

Movement speed is increased by Value unavailable.
Incoming Physical Damage is increased by Value unavailable.
Incoming Heal is increased by Value unavailable.

–1
Sacrifice Protection

Redirect [50% / 60% / 80%] damage to Legionary.

10 secs–
Sacrificial Boon

Upon death, monsters buff nearby allies, increasing their Health by 30% and instantly healing them for 30% of their Health. This effect stacks. Only applies 0.1% Heal and Health increase for bosses.

––
Sacrificial Boon

Upon death, monsters buff nearby allies, increasing their health by 30% and instantly healing them for 30% of their health. This effect stacks.

––
Sacrificial Boon

Maximum health is increased by Value unavailable.

–99
SAFE ZONE (PVE ORIENTED)

• No Honor granted for PvP activity
• The aggressor loses 100 Karma for each PvP kill. The aggressor also loses an additional 100 Karma for each level the victim is below the aggressor, up to a maximum of 500 additional Karma lost
• Drop 1 random resource from inventory when killed
• Criminal status granted at 1000 Karma
• Criminals drop all loot on death
• Mobs drop gold
• Killing a mob does not grant any Karma
• Chests contain artifacts, skins, gold, recipes, and consumables
• Teleporting permitted everywhere

––
SAFE ZONE (PVE ORIENTED)

• PvP prohibited
• Wards prohibited
• No Honour granted for PvP activity
• The aggressor loses 400 karma for each PvP killing.
• Players drop 1 random unbound item from inventory on death
• Players with 1000+ Karma are considered outlaws
• Outlaws drop all loot on death
• Mobs drop gold
• Killing monsters grants small karma reduction
• Teleporting permitted everywhere

––
Sanctified Flow

Spell Power is increased by Value unavailable.

––
Savory Mushroom Soup

Value unavailable is increased by Value unavailable
Value unavailable is increased by Value unavailable

25 secs–
Scar

Attack power is increased by Value unavailable.

–10
Scavenger's Hunger

Spell Vamp is increased by Value unavailable.
Lifesteal is increased by Value unavailable.

180 secs5
Scavenger's Hunger

Spell Vamp is increased by Value unavailable.
Lifesteal is increased by Value unavailable.

––
Scorched Ground

Deals Value unavailable magical damage each second.

––
Scrap-Shrapnel Howl

Ranged damage is decreased by 50%.
Applies stacking bleed and armour shred to enemies in 4 metres radius every second.

7 secs–
See invsible

See invsible

––