Effects
| Name | Details | Duration | Max stacks |
|---|---|---|---|
Earth aura that deals Value unavailable physical damage each second to targets within 3 metres around. | 7 secs | – | |
Value unavailable is increased by Value unavailable. | 20 secs | – | |
| – | 20 secs | – | |
Outgoing Heal is increased by Value unavailable | – | 5 | |
| Shadow Dance | Shadow Dance is cooling down. | 2.5 secs | – |
Next auto-attack has a [-15% / -18% / -21% / -24% / -30%] increased critical strike chance. | 10 secs | 3 | |
Next auto-attack has a [-15% / -18% / -21% / -24% / -30%] increased critical strike chance. | 10 secs | – | |
Value unavailable is decreased by Value unavailable | – | – | |
Movement speed is increased by Value unavailable | 5 secs | – | |
Movement speed is increased by Value unavailable | – | – | |
Movement speed is increased by Value unavailable | – | – | |
Next use of 'Shadow Step' ability is Value unavailable stronger. | 20 secs | 3 | |
Magical Crit Chance/Physical Crit Chance is increased by [10% / 12% / 14% / 16% / 20%]. | 10 secs | – | |
| Shadow Strike | Shadow Strike is on a cooldown. | 15 secs | – |
Silenced, blinded and slowed by Value unavailable. | 7 secs | – | |
Armour is decreased by Value unavailable. | 6 secs | – | |
Armour is decreased by Value unavailable. | 4 secs | – | |
Target takes 15% increased physical damage. | 3 secs | – | |
Upon the monster’s death, its soul lingers for 1 second before shattering into shards that fly toward up to 2 players and, on impact, burn 30% of their maximum Mana. | – | – | |
Armour is decreased by Value unavailable. | 5 secs | – | |
Executes the next Value unavailable basic attacks at maximum Attack Speed. | 8 secs | 5 | |
Armour is increased by Value unavailable. | – | 10 | |
| Shell | Incoming Physical Damage is increased by Value unavailable. | – | 5 |
At 5 charges your next healing ability will apply a Value unavailable shield. | – | 6 | |
Your next healing ability will apply a Value unavailable shield. | – | – | |
Absorb Value unavailable damage. | 6 secs | – | |
Absorb Value unavailable damage. | 3 secs | – | |
Absorbs Value unavailable magical damage. | 10 secs | – | |
Absorb Value unavailable damage. | 10 secs | – | |
Absorb Value unavailable damage. | 5 secs | – | |
Absorb Value unavailable damage. | 10 secs | – | |
Physical shield amounting to 10% Max Health. Auto-attacks deal 10% less damage. | 5 secs | – | |
Absorbs Value unavailable damage. | 5 secs | – | |
Absorb Value unavailable damage. | 5 secs | – | |
Absorb Value unavailable damage. | 5 secs | – | |
Absorb Value unavailable damage. | 5 secs | – | |
Absorb Value unavailable damage. | 5 secs | – | |
Absorb Value unavailable damage. | 5 secs | – | |
Absorb Value unavailable damage. | 5 secs | – | |
Absorb Value unavailable damage. | 30 secs | – | |
You can perform an additional attack with shield. | 4 secs | – | |
Value unavailable is increased by Value unavailable | 5 secs | – | |
The character's shield-applying abilities now have [2 / 2 / 2 / 2 / 3] charges. | – | – | |
The Defender loses the shield's armour bonus. | – | – | |
Armour is increased by Value unavailable. | 6 secs | – | |
Absorbs Value unavailable damage. | 10 secs | – | |
| Shielded Defence | Shielded Defence is cooling down. | 180 secs | – |
Absorb Value unavailable magical damage | 20 secs | – | |
Absorb Value unavailable physical damage. | 20 secs | – | |
Absorb Value unavailable damage. | 3 secs | – |